Digital and Installation Art includes: The Rime - ongoing R&D (Sound Artist), An Audio Diary in Binaural, January 2021 (durational soundscape), South Bend (05-06/20) (ambient sound art EP of field recordings and minimalist synthesis), Fed Up, Foodbank Histories Project (Sound Art commission by Newcastle University), Smoke & Mirrors (collaboration with sculptor artist Molly Barrett for Enchanted Parks).
Audio Drama and Podcasts includes: Lost, Found and Told - New Tales of Northumberland (Sound Designer, November Club), The Scavenger (working title) (Sound Designer, The North Shields Heritology Project), When the World is Loud (Associate Sound Designer, Mortal Fools), Miss Doncaster 2007 (Supervising Sound Editor, podcast drama adaptation by Think and Hit in association with NOVO), 24 Hours In Isolation (Sound Supervisor, Produced by Ben Dickenson and Sky Hawkins), Not Long Now (Sound Designer, Living Lanterns).
Theatre and Performance includes: Relentless (Sound Designer, Mortal Fools), Wolf! (Sound Designer, Kitchen Zoo in association with Northern Stage), joey (Sound Designer, sean burn / Gobscure in association with Greyscale Theatre), Floorboards (Sound Designer, Odd Man Out - The Worriers - Alphabetti Theatre), Trolley Boy, Walter (Sound Designer, Alphabetti Theatre), A Christmas Carol (Associate Sound Designer, Northern Stage), Oh No, George! (Associate Sound Designer, Can't Sit Still), Land:Beating the Bounds (Associate Sound Designer, Live Theatre and Northumbria University), Stella (Associate Sound Designer, Filskit Theatre), Hairspray! (Sound Designer and Production Sound Engineer, Newcastle High School for Girls at Northern Stage), Aye Coyote! (Associate Sound Designer, Tim Dalling), The Wonderful World of Dissocia, Threepenny Opera (Production Sound Engineer and Associate Sound Design, Northumbria University), Where Do We Stand (Production Sound Engineer, Northern Stage Young Company), A Christmas Carol, Alice In Wonderland (Sound No.1, Northern Stage), Beauty and the Beast (Sound No.2, Qdos Pantomime's), Minefield (Sound No.2, LIFT).
Game Sound Design includes: Lathe & Roguard (Sound Designer (creatures), Steamroller Studios), Melva Online Learning Platform (Sound Designer and Dialogue Editor, Mortal Fools and Vida Creative).
Music Production includes: Character Portrait (Recording and Mix Engineer, James Harrison), The Durham Hymns (Assistant Engineer, Les Mommsen Audio), The Man In The Snow White Cell (Sound Designer, Producer and Engineer, James Silas), It All Just Disappears (Producer and Engineer, Fosseway).
Film includes: OCULAR (Sound Designer and Composer, James Harrison), The Farm (Sound Designer, Speaking of Films).