I am a Sound Designer and multi-disciplinary performance maker working in theatre, music and video as well as creating independent pieces of sound art. I also regularly collaborate with other artists and theatre makers who are driven by a love of storytelling and immersive experiences.
My practice is often focused on a source material, such as field recordings, interviews, or music, and the creative manipulation of its sonic qualities to create a richly textured soundscape. This sound design practice is rooted in my experiences in experimental music production and devised theatre.
I have worked as a Sound Designer and Associate Sound Designer for theatres and artists including Alphabetti Theatre (Trolley Boy, Walter), Enchanted Parks (Smoke & Mirrors, The House of Lost and Found), Northern Stage (A Christmas Carol) and Filskit Theatre (Stella).
My work focuses on a holistic sound design that includes content creation, QLab programming, and playback system design. This process is always a collaborative approach involving the wider creative and production teams.
What is a Sound Designer?
I am often asked, "What is a Sound Designer?"
A Sound Designer's job is to plan, through a collaborative creative process, the creation and playback of all sonic content in a live environment, digital media, or tangible product. In most instances this involves sourcing and creating a collection of sound effects, either in the studio or in the field and specifying a loudspeaker system. Sound design can be found in some of the most surprising of places and stretches across a broad range of mediums, from theatre productions to corporate branding, from audio notifications to music, from gaming to podcasting.
Podcast recording (location, studio, and home)
Audio digitisation and repairs
Educational workshops and lectures on various areas of sound design, engineering and recording.